Showing posts with label Books for Android development. Show all posts
Showing posts with label Books for Android development. Show all posts

9/6/17

Android Continuous Integration: Build-Deploy-Test Automation for Android Mobile Apps

Android Continuous Integration: Build-Deploy-Test Automation for Android Mobile Apps

Master continuous integration, deployment and automated testing for Android apps. You’ll see how to set up and tear down sandbox environments to test the end-user experience, where you’ll learn how to manage a mobile device in addition to the build machine. Android Continuous Integration applies a real-world CI pattern that has been thoroughly tested and implemented.

This book starts with continuous integration concepts and the tools and code needed to become proficient in continuous integration for Android apps. You’ll also follow acceptance test driven development (ATDD) best practice, giving you all the skills you need to become a better, more effective developer. Finally, you’ll learn about the Appium mobile automation library and the Jenkins continuous integration tool.

What You Will Learn
  • Understand how to build an Android mobile app from source
  • Set up a development or debugging environment for mobile apps
  • Integrate with the Nexus dependency management and application release tool
  • Work with the SonarQube code quality analyzer
  • Use debugging tools in Android
Who This Book Is For
Product owners/business analysts, QA/test engineers, developers and build/deploy engineers.

Read More
Advertisement

7/15/17

Download your FREE copy of 'Android Security Cookbook'

Ensure your apps are as tight as can be from outside threats with this cookbook. With recipes you can take to newer versions when needed this 350 page download shows you how to catch the trickiest vulnerabilities before they become a problem and gives you, and your customers, the peace of mind you deserve.

Download your FREE copy of 'Android Security Cookbook'


Read More
Advertisement

7/7/17

Android Things Projects

Android Things Projects

Key Features

  • Learn to build promising IoT projects with Android Things
  • Make the most out of hardware peripherals using standard Android APIs
  • Build enticing projects on IoT, home automation, and robotics by leveraging Raspberry Pi 3 and Intel Edison

Book Description
Android Things makes developing connected embedded devices easy by providing the same Android development tools, best-in-class Android framework, and Google APIs that make developers successful on mobile.

With this book, you will be able to take advantage of the new Android framework APIs to securely build projects using low-level components such as sensors, resistors, capacitors, and display controllers. This book will teach you all you need to know about working with Android Things through practical projects based on home automation, robotics, IoT, and so on. We'll teach you to make the most of the Android Things and build enticing projects such as a smart greenhouse that controls the climate and environment automatically. You'll also create an alarm system, integrate Android Things with IoT cloud platforms, and more.

By the end of this book, you will know everything about Android Things, and you'll have built some very cool projects using the latest technology that is driving the adoption of IoT. You will also have primed your mindset so that you can use your knowledge for profitable, practical projects.

What you will learn

  • Understand IoT ecosystem and the Android Things role
  • See the Android Things framework: installation, environment, SDK, and APIs
  • See how to effectively use sensors (GPIO and I2C Bus)
  • Integrate Android Things with IoT cloud platforms
  • Create practical IoT projects using Android Things
  • Integrate Android Things with other systems using standard IoT protocols
  • Use Android Things in IoT projects

About the Author
Francesco Azzola is an electronic engineer with over 15 years of experience in computer programming and JEE architecture. He is SCEA certified (Sun Certified Enterprise Architect), SCWCD, and SCJP. He is an Android and IoT enthusiast. He loves creating IoT projects using Arduino, Raspberry Pi, Android, and other platforms.

He is interested in the convergence between IoT and mobile applications. Previously, he worked in the mobile development field for several years. He has created a blog called survivingwithandroid,where he shares posts about coding in Android and IoT projects.

Table of Contents

  1. Getting Started with Android Things
  2. Create an alarm system using Android Things
  3. How to make an environmental monitoring system
  4. Integrate Android Things with IoT cloud platforms
  5. Create a smart system to control ambient light
  6. Remote Weather station
  7. Build a spying eye
  8. Android with Android Things


Read More
Advertisement

Reactive Android Programming

Make the most of asynchronous android programming

Reactive Android Programming

About This Book

  • Install and set up RxJava for Android development
  • Implement the Reactive paradigm for Android programming using RxJava
  • Create cutting edge real world Android apps with Reactive programming.

Who This Book Is For
Are you an android developer trying to figure out how to use reactive paradigm for your programming needs? If yes then this is the book for you. No previous knowledge of RxJava is required.

What You Will Learn

  • Set up an environment for asynchronous that is reactive Android programming
  • Write custom observables and higher level abstractions
  • Orchestrating multiple calls using Reactive programming principles
  • Fetch remote financial data using RxJava
  • Integrate and process Twitter streams gracefully
  • Utilize Reactive programming to develop interactive and responsive Android apps
  • Create your own application to follow financial stock updates in real-time based on selected companies' symbols
  • Integrate updates from the Twitter for those companies.

In Detail
Writing code on Android is hard. Writing a high quality code that involves concurrent and parallel tasks is even harder. Ensuring that this code will run without unforeseen race conditions is an the order of magnitude harder. RxJava is the tool that can help write code for such tasks.

In this book a novice developer will be introduced to a wide variety of tools that RxJava provides to enable them to produce robust and high-quality code for their asynchronous tasks by building a relatively simple(and high quality) application using advanced RxJava techniques to produce a high quality product.

Part 1 of the book will lead the developer through RxJava's initial setup in Android environment. In Part 2, the reader will learn RxJava 2.0 step-by-step by starting off with stock data processing and display.The developer will learn to choose appropriate Schedulers and to use Retrofit library for remote requests.In Part 3, the reader will also learn advanced topics such as adding integration to Twitter to process its streaming data by combining it with stock data.

Style and approach
This book is a step by step practical guide which will essentially teach you to set up, implement, and debug Reactive Android Code with ease.

Read More
Advertisement

6/17/17

Mastering Android Game Development with Unity

Create enthralling Android games with Unity Faster Than Ever Before

Mastering Android Game Development with Unity

About This Book
  • Develop complex Android games with the help of Unity's advanced features such as artificial intelligence, high-end physics, and GUI transformations.
  • Create amazing Graphical User Interfaces (GUIs) with Unity's new uGUI system
  • Unravel and deploy exciting games across Android devices
Who This Book Is For
If you are a Unity 5 developer and want to expand your knowledge of Unity 5 to create high-end complex Android games, then this book is for you. Readers are expected to have a basic understanding of Unity 5, working with its environment, and its basic concepts.

What You Will Learn
  • Develop your own Jetpack Joyride clone game
  • Explore the advanced features of Unity 5 by building your own Action Fighting game
  • Develop remarkable Graphical User Interfaces (GUIs) with Unity's new uGUI system
  • Enhance your game by adding stunning particle systems and complex animations
  • Build pleasing virtual worlds with special effects, lights, sky cube maps, and cameras
  • Make your game more realistic by providing music and sound effects
  • Debug and deploy your games on different Android devices
In Detail
Game engines such as Unity are the power-tools behind the games we know and love. Unity is one of the most widely-used and best loved packages for game development and is used by everyone, from hobbyists to large studios, to create games and interactive experiences for the Web, desktop, mobile, and console. With Unity's intuitive, easy-to-learn toolset and this book, it's never been easier to become a game developer.

You will begin with the basic concepts of Android game development, a brief history of Android games, the building blocks of Android games in Unity 5, and the basic flow of games. You will configure an empty project for the Jetpack Joyride Clone Game, add an environment and characters, and control them. Next you will walk through topics such as particle systems, camera management, prefabs, animations, triggers, colliders, and basic GUI systems. You will then cover the basic setup for 3D action fighting games, importing models, textures and controlling them with a virtual on-screen joystick. Later you will set up Scene for 3D Configuration, create basic gameplays, and manage input controls. Next you will learn to create the interface for the main menu, gameplay, game over, achievements, and high score screens. Finally you will polish your game with stats, sounds, and Social Networking, followed by testing the game on Android devices and then publishing it on Google Play, Amazon, and OUYA Stores.

Style and approach
A step-by-step and detailed guide to developing high-end complex Android games utilizing the advanced concepts of Unity.

Read More
Advertisement

6/11/17

Android System Programming

Android System Programming

Key Features
  • Master Android system-level programming by integrating, customizing, and extending popular open source projects
  • Use Android emulators to explore the true potential of your hardware
  • Master key debugging techniques to create a hassle-free development environment
Book Description
Android system programming involves both hardware and software knowledge to work on system level programming. The developers need to use various techniques to debug the different components in the target devices. With all the challenges, you usually have a deep learning curve to master relevant knowledge in this area. This book will not only give you the key knowledge you need to understand Android system programming, but will also prepare you as you get hands-on with projects and gain debugging skills that you can use in your future projects.

You will start by exploring the basic setup of AOSP, and building and testing an emulator image. In the first project, you will learn how to customize and extend the Android emulator. Then you'll move on to the real challenge―building your own Android system on VirtualBox. You'll see how to debug the init process, resolve the bootloader issue, and enable various hardware interfaces. When you have a complete system, you will learn how to patch and upgrade it through recovery. Throughout the book, you will get to know useful tips on how to integrate and reuse existing open source projects such as LineageOS (CyanogenMod), Android-x86, Xposed, and GApps in your own system.

What you will learn
  • Set up the Android development environment and organize source code repositories
  • Get acquainted with the Android system architecture
  • Build the Android

Read More
Advertisement

6/2/17

Android Cookbook: Problems and Solutions for Android Developers 2nd Edition, Covers Android Nougat 7.0

Android Cookbook: Problems and Solutions for Android Developers

Jump in and build working Android apps with the help of more than 230 tested recipes. The second edition of this acclaimed cookbook includes recipes for working with user interfaces, multitouch gestures, location awareness, web services, and specific device features such as the phone, camera, and accelerometer. You also get useful info on packaging your app for the Google Play Market.

Ideal for developers familiar with Java, Android basics, and the Java SE API, this book features recipes contributed by more than three dozen Android developers. Each recipe provides a clear solution and sample code you can use in your project right away. Among numerous topics, this cookbook helps you:

  • Get started with the tooling you need for developing and testing Android apps
  • Create layouts with Android’s UI controls, graphical services, and pop-up mechanisms
  • Build location-aware services on Google Maps and OpenStreetMap
  • Control aspects of Android’s music, video, and other multimedia capabilities
  • Work with accelerometers and other Android sensors
  • Use various gaming and animation frameworks
  • Store and retrieve persistent data in files and embedded databases
  • Access RESTful web services with JSON and other formats
  • Test and troubleshoot individual components and your entire application


Read More
Advertisement